I have started to write up a list of the main assets we need created in order to start building the tutorial level. This is because the team isn’t making the main assets we need for a base level, this should hopefully get the team back on track.
I will start adding to the other sections near the end of the semester when i do the level designs for the second level of our game.
In this weeks session I will start mocking up a puzzle design for the lock-picking in the first area and start thinking about where enemies will be placed along with the placement of collectables.
