The start of the session this week was fixing the problems I was unable to fix out of session.
I changed the size of the jump for the arctic fox when hiding so it looked more natural. With this i had to move the assets forward so the fox was now hiding behind the object.
Old Hiding :


New hiding :


Its now a much shorted distance when hiding and you are actually hiding behind the objects now.
I also had to make the outside area in the tutorial level longer so the player is able to see the level more clearly they also have a safe area at the start and the end of the level.
Old:

New:

Unfortunately the tasks I had set my junior were incomplete once again, I had to make the decision for the sake of the team to give very little tasks to my junior, tasks that aren’t urgent meaning i will now be taking on all design tasks. However the team also made the decision that if the work load becomes too much for me to handle I will pass some small tasks onto the Junior Tech this will also only happen if they have completed their tasks.
I asked my junior last week in session to give me an updated version of the tool tip list for the tutorial area, this was handed to us half way through the session and was outdated therefore I had to make changes to the tool tip list. I set the implementation of the tooltip list to the junior tech.
Updated tooltip list, including new tooltips :


After all of these fixes were made I started working on the block out for the sewer area. Unlike the streets I have found little problems with design but have tried to shorten the length of the area. Lighting will make this level look similar to how the lighting works in the vents.




At the end of the session I realised we will need a way to show off which objects the red fox can push/pull, we had the idea of just a simple yellow/orange outline, this will be implemented next session.
Also in next weeks session I will talk to the tech team on how they feel about changing how some of the foxes work. The idea was suggested that the foxes should move at different speed and jump at different heights.
Red Fox – Moves the slowest and cannot jump due to his build
Arctic Fox – Moves the fastest, standard jump height
Fennec Fox – Standard move speed, increased jump height
If we decide to implement these ideas then I will need to look back over all level designs and test if there are places that the fennec fox will now be able to reach that they shouldn’t.
Out of session this week :
Finish off the sewer block out
Start block out for the forest
Game story out line