This week out of session I finished off the block outs for the streets unfortunately I was unable to start on the sewers but will be working on this in session.
The original idea for the end of the streets area :

As mentioned before I was changing up the design of the area due to it being too long and stale and the end of the level felt very boring / would look unappealing with the player having to go through the same game play over again.
I did some extra research on how sewer entrances would look in a city as this was the biggest problem on how the end of the level would look.
I started to look at how canals/rivers look within cities.


I really liked the look of the second idea and used this as the end of the level instead. The previous part of the level design looked like it was going into a more industrial area of the city therefore this wouldn’t look out of place it would also make sense to have a big entrance to the sewers not in the center of the city.
Final Blockout :


I will need to update the asset list for the streets area removing assets i’ll no longer need and include any new assets.
In the next session I aim to complete the sewer block out with good progress made on the forest area, I also plan to make the small changes to the tutorial level.