Session 18

This week in session I started working on the block outs for the streets area.

Screenshots of progress so far :

OnsRjuz.png
O9iGowR.png
9uMaNJL.png
Kmf3CnA.png
qXu2m7O.png
JeE3zGw.png
jomyfRp.png
QOiF6ma.png
aQZGUln.png
AGZomFO.png

While working on the block out I found a couple of issues.

The first issue is with the tutorial level the hiding for the arctic fox is too big of a jump, i will bring this issue up with the tech team next week and decrease the distance however this also means that the assets will need moving forward.

The second issue i found was that on paper the level seemed much shorter however with the scale in engine the level without any of the enemies was already too long, therefore I removed some of the buildings and made the others smaller. I also changed the way that the level played out in the second section.

This means I will also need to consider cutting down the other two areas also as they are starting to become levels instead of small areas within a level.

Out of session this week I aim to complete the block out area for the streets and re design the sewers and forest. I also hopefully aim to start working on some of the design fixes in the tutorial area once tech has finished fixing their issues. 

Leave a comment