This week out of session I started to create a list of ideas that would be included in the forest area
Traps – Spikes, falling spikes, pitfall traps
Enemies
Logs to walk on – push/pull object to cover gaps/to get to places
Branches to walk on
Blocked paths – Have to climb up / through trees
Vines
Bridges
Caves
Forest Initial Level Design-
This task was originally set for my junior to work on however he was unable to complete the task in time meaning I had to work on creating the level design and asset list.


Asset List for the forest –
Hide Spots – Bushes, Tree stumps, hollow logs (face on view)
Bridge
Broken Bridge
Tree
Tree style platforms (branches some with leaves some without)
Pitfall trap – circle of spikes, branches/leaves to cover the trap
Cave Entrance
2 styles of rocks to hide behind
Ceiling spikes (they will fall on the player)
Logs – the character will walk along these so make them thick
Vines
Stepping stones (across water)
Large branches for the character to walk up (picture 2 on the level design)
This week in session I will start the block out of the next areas, create a mechanic list for the tech team to start testing out mechanics and make final changes to the tutorial level.