Session 17

This week out of session I started to create a list of ideas that would be included in the forest area

Traps – Spikes, falling spikes, pitfall traps

Enemies

Logs to walk on – push/pull object to cover gaps/to get to places

Branches to walk on

Blocked paths – Have to climb up / through trees

Vines

Bridges

Caves

Forest Initial Level Design-

This task was originally set for my junior to work on however he was unable to complete the task in time meaning I had to work on creating the level design and asset list.

x17Lb47.jpg
QhuNH4p.jpg

Asset List for the forest –

Hide Spots – Bushes, Tree stumps, hollow logs (face on view)

Bridge

Broken Bridge

Tree

Tree style platforms (branches some with leaves some without)

Pitfall trap –  circle of spikes, branches/leaves to cover the trap

Cave Entrance

2 styles of rocks to hide behind

Ceiling spikes (they will fall on the player)

Logs – the character will walk along these so make them thick

Vines

Stepping stones (across water)

Large branches for the character to walk up (picture 2 on the level design)

This week in session I will start the block out of the next areas, create a mechanic list for the tech team to start testing out mechanics and make final changes to the tutorial level.

Leave a comment