I was unable to receive feedback on the updated level design for the tutorial area. This will be play tested at the start of next session.
Based on feedback on the level designs for the next areas i made some changes that would improve the gameplay of the areas.
In next session I will ask our tech team if they are able to complete some of the new mechanics we intend to implement.
With the designs completed for each of these areas I made an asset list for each of the areas for the art to start working on in next session. I have also created a folder of reference images for the art team so they understand what vision that we are going for.
Sewers :

Bridge
Piles of rubbish, some of these should be bigger as the character needs to jump on them, bin bags, wood planks, pallets, waste barrels etc.
Sewer pipes
Bricks – these will stick out of the walls for the character to jump up
Pipe and valve
Holes in the sewer walls, some have covers some don’t
Archway
Generator
Machinery to fit into an underground generator room – reference images
Streets :

Cranes? (background asset)
Path and Road Texture
Houses
Apartment building – no stairs
Apartment building – with stairs
Sewer hole cover
Drain pipe
Rubbish – Cardboard, bottles, bin bags etc.
Animal control vans
Water Tank
Roof style vent
Solar panels
Air vent + cover, different types are included in reference images, some to be made to fit on the sides of buildings
Billboards
Washing Line
Balcony
Tables/Chairs, pillows, loungers, sofas
Bar?
Biffa Bins, normal dust bins
Inside of a shop (will decide in session)
All shops should have an awning and a sign that sticks out (like pub signs) some of them should also include chairs and tables outside
Barbers, have the barber pole separate
Coffee shop, butchers and a flower shop
Flower stand
Specials Signs
Big plant pot (this is for the character to jump onto)
Out of session –
To start exploring a level design for the forest area, once completed create an asset list for this area.
To also think about planning a basic story line to connect some of the elements in the game together so they now make sense.