This week in session was the merge of the UI into the build.
We encountered many problems but managed to get all UI functioning and working in the main build.
Before we could spend the rest of the session play testing I needed to update some of the level designs by replacing blocks with actual assets.
Still to do at the start of next semester:
Add tooltips for when you change character
Add tooltip for lock picking the main entrance gate
Add second maze
Add Maze UI
Over Christmas :
Level designs for Streets, Forest and Sewers
Blocks outs
Trap Designs
Tooltip list for new mechanics
Asset lists