Session 11

This week in session I worked on what I had started out of session. This was to get the In Game HUD working so we could add the functionality in session, get the in game tooltips working, set up the main menu and pause menu.

Character Controller – Setting up the HUD, hiding tooltips and opening and closing the pause menu.

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Pause Screen and In Game HUD –

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Tooltips using data tables – Each time you overlap one of these it will check the ID and perform the task associated with that ID. All of the tooltips disable character movement, require you left click to remove the tooltip and walk again.  Most of the tooltips will only show text that gives you information of how to play the level. Some of the other tooltips will have a constant showing tooltip (for the tutorial level only) this will be the key they need to use at that certain area.

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Main Menu – Uses a reusable widget that when you hover over the text it will change colour. There are two of these. One for the Main Menu which changes white text to orange and one for the settings which changes grey text to white.

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I had set a deadline for my junior to have completed all of the options screen widgets for the session as this was a much smaller task that what I had set myself. However the work was not completed before and in session. Meaning we couldn’t play test. As I needed to merge and make sure all the UI was working correctly before passing it over to tech for the final merge this meant the group was now behind on schedule. I had to take the task on myself even though some of my areas were not fully completed due to the fact I had an older version of the build that I was creating the UI in. 

Out of session this week –

Finishing the options screen ready for a merge at the start of next weeks session.

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