This week was mainly spent on setting up for the UI implementation and functionality.
We play tested the level at the start to see if we could find flaws with design before next weeks feedback session. We found a couple of errors that we fixed. However out of session I need to look at fixing where the hide spots are going to be in the zoo entrance area, as currently you won’t be able to spot the guard passing by and knowing when its safe to come out. We also tested at how the searching would look in the reception area and making changes to how she searches which will need updating on the timeline (this won’t affect how the timeline plays out).
I will be working on editing the main menu, creating a pause menu and inserting all the in game tool tips. In next weeks session I plan to have the In Game HUD working as out of session this week I will be creating the widget. I will also be making sure that the timeline is updated by the end of next session with all the remaining photos placed.
I already have mock designs for the main menu, pause menu and settings screen. We wont be using any of the images in these designs but will be using the fonts and placement of the text. We are also using the designs to see what functionality needs to be implemented by next Tuesday.



I made the mock design for the controls screen. This widget will be created by my junior.

Unfortunately this week in session I was unable to accomplish much as my junior has never worked with UI before so I have been teaching him the basics. After this we started to create some of the widgets with me guiding him on how each one should be created (anchors, scale boxes and setting up some of the functionality). I also taught him about structures and data tables which is what i’ll be using when implementing the in game tool tips and what he will be using as a description in the settings screen which is displayed in the design above.