This week in session I started to play around with the in game HUD design.
We tested out a couple of ideas of what the in game HUD could like :



We decided on this idea as our final design as this version looked the best out of the 4, it also doesn’t draw any attention away from the game play but makes it clear which fox you are playing as.

In this version I started to look at how the borders would look like, I looked at a couple of ideas and liked the look of a wood border the best as it fitted with the theme of returning to the wild. Within each border I used colours representing each fox as the background then had concept give me an icon for each of the foxes. I changed the opacity and size of the other foxes character icons (will change later on) because they aren’t selected. When you are on the selected fox so in this case the Arctic fox, the icon will be bigger, brighter and have a glow around it so players know that this is the character they have selected.

To improve on this design I will be adding symbols next to each character border as players might not remember which fox has what ability.
For next weeks session I aim to have completed the in game HUD design and to have a base block out of the reception area and update the surgery room area so tech can start working with a base level design. After this I plan to start importing assets and building the final version of the level. I will be posting progress updates of how the level is coming along each time the level gets modified.
I also aim to start testing out the in game HUD, writing up the tool tips for the tutorial and making a colour palette for the main menu and pause menu.